I did a video many months back about dead franchises where I touched on Command & Conquer. So what did you think about the reveal and the fate of the Command & Conquer series? Tell me in the comments. Looking at how little was said about the game, it was probably put together at the last minute. EA's presentation this year was very thin and lacking in games. I speculated that the reveal was simply EA filling in time. It was completely unnecessary for EA to reveal Command & Conquer: Rivals on stage at E3 2018. In fact, they probably aren't even Command & Conquer fans. The audience that plays them isn't influenced by what is written about the games. The thing about mobile games is that reviews don't impact profitability that much. Despite the negativity to that moment, and to the game itself, it will likely not have any effect. So getting back to that awful Command & Conquer: Rivals reveal at E3 2018. Systems have to be simplified to cater to the shorter burst of gameplay activity of mobile gamers. It's not unthinkable that strategy game studios or publishers might consider entering the mobile gaming market.īut the downside to it is that games on mobile have to be designed for mobile. The strategy game genre is a very large part of mobile gaming. Read that again, mobile gaming is the largest gaming segment from a revenue perspective. It's larger than PC gaming and Console gaming combined! Industry experts estimate that mobile gaming revenues would increase to USD$70.3 billion in 2018, making it the largest gaming segment. #5 They Want Moneeeeeyy! Milking The Mobile Cash Cow The less said about that one, the better. The last EA strategy game I played was the new (and last) SimCity that released in 2013. It sends a message that EA really doesn't care about the strategy game genre. They get absorbed by other development studios and are a loss to EA who now lack the people with the know-how on developing great strategy games. What happens to a studio that has a long tradition of developing strategy games when it gets shut down? Their employees are unlikely to stay on with the parent company. Speaking of high development costs, this leads to my next point. Unlike Blizzard, EA simply doesn't have the goodwill of the fans to stay loyal to their games. EA simply had no idea how to reverse this. I don't exactly know how many people were involved in the development of Command & Conquer: Rivals, but I can bet it's smaller than the teams that did the Command & Conquer RTS.Īdd to that slowing sales for their PC RTS games, you can see why they've had a problem with this. This basically means maintaining a strategy game studio was going to be a sizable investment for EA as opposed to running a mobile game development team of five people or so. You're going to need lots of expertise to competently put together the various systems and elements of the game together. I probably left out 10 other positions, or even more.ĭeveloping a PC game, a strategy game at that is a complex affair. Lead designer, systems designer, AI designer, level designer, artists, programmers, sound engineers, 3D designers, testers, tea lady, janitor. C&C 3 allowed you to amass large armies to assault the enemy base. C&C 4 threw that out for one single mobile base. To totally throw what they had, out of the window and completely rework the formula of a Command & Conquer RTS.Ĭ&C 3 had base building. What would be the best way to move forward from Command & Conquer 3, which was a return to the series classic roots of fast-paced RTS gameplay? Remember Command & Conquer 4: Tiberium Twilight? You probably might have erased that one off from memory. So here are the 5 reasons why I believe EA isn't making a proper Command & Conquer RTS sequel for the PC. Some might be valid reasons and others, frankly were EA's own doing. And the absolute horror of realising what it was afterwards.Īs much as I'd like to think they are doing this just to spite us all, there are reasons for EA's aversion to a proper RTS sequel. The way it was mysteriously brought on stage and teased. There’s no doubt EA’s E3 2018 presentation’s biggest what the f*** were you thinking moment was the announcement of Command & Conquer: Rivals.Īnd the manner in which it was announced. I have a pretty good idea why they did it. Many questioned EA's move to make it a mobile game. EA announced Command & Conquer: Rivals for the mobile platform at E3 2018 and that didn’t go down well. Shown on stage, taunting the fans of this RTS classic. You can read more about the remaster here. It’s nice but it’s not a new Command & Conquer. Please note that I do not consider remasters to be new games. UPDATE: EA has announced that they will be working together with Petroglyph to do a remaster of Command & Conquer and Red Alert.
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