The open key is the left alt-key by default. This can be changed in the INI file.įor example: a horse with 100 "marks/fame" points will take the player 100 hours being within 2500 units of it to own it.Ī saddlebag is added to a horse either when the player mounts the horse or when the player activates the horse with the open key. The rate the points are accumulated or lost is 1 point per game-hour. This includes times when the player is sleeping in an inn or exploring a dungeon while the horse is outdoors. These points are lost when the player is away (more than 2500 units) from the horse. "Ownership" points are accumulated when the player is near (within 2500 units) the horse. This random chance is determined by the horse's marks and the time the horse and player has been together.Īlways check for the "stealing" icon before getting on the horse.ĭuring this time, the original owner of the horse may try to retrieve it. Note that the player needs to steal the horse first before its status starts to switch. To check for marks, press the forward slash key (/) when the horse is targetted.īefore the player owns the horse outright, the horse may be recognised as being stolen.Įverytime the player dismounts, the horse's stolen status switches between "stolen" and "owned". Horses with highly unique marks are considered famous. These marks are generated randomly when the player steals the horse or when the player checks for them. how much time the player needs to be with the horse before the general populace considers the horse to be owned by the player. the chances the horse will be recognised as being stolen andĢ. The marks (colour pattern and/or any brand) on horses determine:ġ. While ridden, the speed of the horse is 101% the speed of the player. The player can ride the horse through doors.ĥ. Ride through doors (default key: O as in open.) When the player's weapon is out or when the player is in combat, the horse will follow the player at a farther distance.Ĥ. Upon dismounting, the horse will always follow the player. under the crosshair and inside the activatable range), the player can command the horse to "go to the nearest city" or "go home". When issued while a horse is targetted (i.e. Otherwise, the command will be interpreted as "stay here". If there are any horses more than 500 units away from the player, the command will be interpreted by all the player's horses as "follow me". This patch is NOT compatible with copies purchased via direct2drive or localized versions of Oblivion.Own stolen horses over time (unreleased), This patch is for North American (English) versions. Quote from OBLIVION PATCH v (April 2007 version) We recommend all users update to this build. It provides fixes for the FormID problems and supports Shivering Isles. This is the latest official build of Oblivion. See for more mods that require the oblivion-script-extender. Every time you check that container (or enter the cell/area?), the '3-day' timer is reset to zero. * "respawns" - Most in-game containers will have their contents 'reset' after 3 game days (72 hours), unless you check the container during that time. Any version of Oblivion supported by OBSE Oblivion Script Extender (OBSE), v0013 or later It can also be used to knock small objects from desktops. It's useful for checking containers from a distance. The power is added to the players spell list automatically.Ī novice-level 'Mysticism' spell that can be purchased from Calindil at the Mystic Emporium (Market District, The Imperial City). Whether or not that container is a safe place to store your loot.Ī no-magicka-cost 'Lesser Power' with no visual effect. Informing you (in a superficially "immersive" way) "Safe" containers are containers (sacks, boxes, chests, etc.) that do not have their contents replaced magically after some period of time these containers are "safe" for you to store items in, as the items will be there when you return (whether in 3 days or much longer).ĭownload here (no registration required) Īdds a spell and lesser power that check whether or not a container respawns*.Ĭast the spells on a container, and a message-box will appear Adds a spell and lesser power that check whether or not a container is safe for the player store items in.Īdds a "spell" that tells you whether a container is "safe" for you to store items in.
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